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The most awaited New Version of DirectX is finally here. Finally the wait is over and the release of DirectX 11 Update has released. The DirectX 11 Ultra Update comes for the Crysis 2 Game. When the DirectX 11 was originally released, it incorporated a lot of interesting features like GPGPU, Tessellation, improved multi-threading to assist game developers better utilize multi-core processors and direct-compute that allow programmers to take advantage of the processing power of the graphics GPU.
The free DirectX 11 Update allow clocking in at 546 megabytest and 1695 megabytes for the high resolution textures and thus resulting in a large size of the 1.9 patch itself. The other improvements in the DirectX 11 update have been very well covered by PCPER and summarized here for our users:
Another site TechSpot has compiled a list of updates in the Crysis 2 Patch 1.9 of DirectX 11. Find below the list as shared for our readers:
• Added Contact Shadows
• Added DX11 benchmark level
• Added DX11 support for Crysis 2 (the following features only work when downloading the optional DX11 package here):
• – Tessellation + Displacement Mapping
• – High Quality HDR Motion Blur
• – Realistic Shadows with Variable Penumbra
• – Sprite Based Bokeh Depth of Field
• – Parallax Occlusion Mapping
• – Particles Motion Blur, Shadows and Art Updates
• – Water Rendering improvements and using Tessellation + Displacement Mapping
• Added Realtime Local Reflections
• Added support for Higher Res Textures Package
• Added various new console variables to whitelist
• Fixed bullet penetration, which had been broken by a bug introduced with the DLC 2 patch
• Fixed issue in MP where player stats weren’t always saved at the end of a game
• Fixed issue in MP where player stats would sometimes randomly reset
• Fixed issue with MP time played statistic, which would sometimes be too low on leaderboards and in stats
• Fixed issue with JAW rocket not firing through window’s containing broken glass
• Fixed rare issue where a user could not access MP with a valid CD key if they had previously used an invalid CD key
• Improved advanced graphics options menu
• Improved anti-cheat measurements: fixed exploit which could prevent vote kicking working against a user
• Improved multi-GPU support
• Improved Tone Mapping
• Re-added possibility to enable r_StereoSupportAMD via config file (unsupported)
Downloads
Click here to Download DirectX 11 Ultra Update
Click here to Download Crysis 2 Patch 1.9
Click here to Download High Resolution Texture Pack
The free DirectX 11 Update allow clocking in at 546 megabytest and 1695 megabytes for the high resolution textures and thus resulting in a large size of the 1.9 patch itself. The other improvements in the DirectX 11 update have been very well covered by PCPER and summarized here for our users:
Features of DirectX 11 Update as released in July, 2011
Crysis 2 Patch 1.9 Updates in DirectX 11
- The most known addition to DirectX 11 and the first non-advertisement of the video is tessellation and displacement mapping. Actual geometry is impossible to represent on a computer so we need to approximate it and for that we typically use flat triangles. The latest addition, Tessellation/Displacement mapping, is the first method to allow better smoothing when viewed edge-on all without sacrificing extra in-surface detail. Every other pervious method would help a cylinder look smoother side-on, but a hexagonal cylinder will look like a hexagon when seen face on except now. A hexagon can be tessellated to an octagon, decagon, hectogon, and so forth. Another advantage of displacement mapping is that, on top of being more efficient than simply using the higher detail geometry, you can decrease the amount of tessellation as the object gets smaller on screen.
- Another major advantage though not quite as lauded by Crytek is the advancement in tonal mapping. People have long since complained about the negatives of HDR due to its lack of perceived benefit. In the old days of videogames developers used to tweak their engines for semi-accurate lighting indoors or outdoors.
- Another advancement, although somewhat minor, is a more accurate and artist-driven depth of field blur. Real depth of field is not a Gaussian blur; it actually depends on the aperture and the lens. If the aperture is not circular but rather a polygon due to the mechanics of the camera it will tend to create distortions within the blur that resemble the shape of the aperture.
- Various blurs were also pretty difficult in DirectX 9 due to the lack of control when using HDR rendering. HDR rendering is known to cause serious problems (such as below with antialiasing in Bioshock; errors occurring between surfaces lit by very different intensities, red; but properly performed otherwise, blue) due to the majority of the process being hidden from the programmer in the DirectX API. Older motion blurs tended to be very streaky and not convincing but now with DirectX 11 artists can do better.
- Lastly particles were also given a bit of a facelift with motion blur and shadows. Not much to say about them, they just look prettier.
Another site TechSpot has compiled a list of updates in the Crysis 2 Patch 1.9 of DirectX 11. Find below the list as shared for our readers:
• Added Contact Shadows
• Added DX11 benchmark level
• Added DX11 support for Crysis 2 (the following features only work when downloading the optional DX11 package here):
• – Tessellation + Displacement Mapping
• – High Quality HDR Motion Blur
• – Realistic Shadows with Variable Penumbra
• – Sprite Based Bokeh Depth of Field
• – Parallax Occlusion Mapping
• – Particles Motion Blur, Shadows and Art Updates
• – Water Rendering improvements and using Tessellation + Displacement Mapping
• Added Realtime Local Reflections
• Added support for Higher Res Textures Package
• Added various new console variables to whitelist
• Fixed bullet penetration, which had been broken by a bug introduced with the DLC 2 patch
• Fixed issue in MP where player stats weren’t always saved at the end of a game
• Fixed issue in MP where player stats would sometimes randomly reset
• Fixed issue with MP time played statistic, which would sometimes be too low on leaderboards and in stats
• Fixed issue with JAW rocket not firing through window’s containing broken glass
• Fixed rare issue where a user could not access MP with a valid CD key if they had previously used an invalid CD key
• Improved advanced graphics options menu
• Improved anti-cheat measurements: fixed exploit which could prevent vote kicking working against a user
• Improved multi-GPU support
• Improved Tone Mapping
• Re-added possibility to enable r_StereoSupportAMD via config file (unsupported)
Downloads
Click here to Download DirectX 11 Ultra Update
Click here to Download Crysis 2 Patch 1.9
Click here to Download High Resolution Texture Pack